Character Profiles
Zombie RPG :: Scenarios :: Mall Scenario
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Character Profiles
Post your character profiles here.
Required:
You MUST take the test at http://outbreakundead.com/spewai/ to determine your stats.
Optional:
Back-story, Profession (If applicable), pictures, anything else you can think of.
Be creative, profiles should be eventful, and encourage/inspire everyone else to write. Makes the game more fun.
Virtues
Agile
With reflexes akin to that of a racing driver, cheetah, or lion, the individual is able to react to all attacks faster than the attack, and as a result is able to initiate a "dodge test", to avoid 1 attack per enemy (50 or greater is required to pass the "dodge test"). If the dodge test is passed, 1 enemy attack deals 0 damage to the individual, no statuses are inflicted during this attack.
Street Fighter
Countless brawls in bars, streets, and the schoolyard give the Street Fighter a natural talent for fighting in variable conditions, and the ability to improvise. The Street Fighter gains a bonus of +10 Willpower when searching for weapons whilst locked in combat.
Leader
The Leader, due to superior alpha characteristics, is able to automatically order NPCs during his/her turn. At the start of each turn must pass a "leadership check" in order command NPCs for the duration of the turn (30 or greater must be rolled in order to pass). Only one "leader" may be designated per group of survivors. "Leader" designation may be bestowed upon an individual via a player vote. "Leader" designation may also be usurped via a player vote, or "mutany" (30 or greater must be rolled by ALL players participating in the "mutany" in order for "leadership" to be bestowed upon another player).
Pack Rat
The Pack Rat, while somewhat of a loner and a oddball, living alone in the dark, possesses the uncanny ability to horde and find random, useless junk, but in rare cases, things of value. The Pack Rat therefore gains a bonus of +60 willpower while searching for items, but suffers an empathy reduction of -30 while attempting to convince NPCs, in addition to a permanent -40 perception reduction.
Sniper
Having spent a large number of hours on the shooting range aiming at targets, the Sniper gains a permanent +20 perception bonus.
Saint
At any time during combat, the Saint may sacrifice himself/herself for the good of one or more character, and then engages in combat with ALL enemies within a circle of a 15 cell radius. All enemies in this range change targets to the saint, all friendly characters within this area may then retreat 5 cells in any direction until the Saint has deceased, or combat with the Saint has ended.
Engineer
Having years of formal training, the engineer can easily construct make-shift weaponry almost as effective as the real thing. All make-shift weapons deal 30% less damage than the original, and all make-shift armor absorbs 30% less damage than the original. In order to create make-shift weapons/armor 30 steel objects are required, in addition to other item-specific materials. In order to create make-shift weapons/armor, a "creation test" needs to be passed (90 or less on a d100 results in a fail). If the Engineer fails, all the materials used are lost. The Engineer is also able to fix machinery, a "fix test" is required to be passed. (10 or greater on a d100 results in a pass). As this is a professional designation, one must start off as an engineer. The engineering virtue may not be added.
Doctor/Nurse
Thanks to years of medical training, quick thinking, and excellent problem solving ability, the Doctor/Nurse is able to provide instant medical treatment without the aid of a first-aid kit, and hence heal 50 hp per action to one character or NPC. After working in the ER, the Doctor/Nurse is also able to "Resurrect" fallen characters/NPCS the turn of their death via CPR at the cost of half the doctor/nurse's maximum hit points (Instantaneous). The Doctor/Nurse must be within a 4 cell radius in order to use this skill. Only one character/NPC may be "Resurrected" per turn. The "Resurrected" character/NPC may return to life if the "infected" status has not been inflicted. In addition, the "Resurrected" character returns to life with half HP points. As these are professional designations, one must start off as a doctor/nurse. The doctor/nurse virtue may not be added
Vegan/Vegetarian
With the belief that food created from animals is cruel, the Vegan/Vegetarian gains a sense of smugness and feeling of moral superiority, and can often be annoying, pushing their agenda upon the omnivorous. Vegetarians/Vegans suffer a permanent -10 Empathy reduction. Conversely, the meat-free diet leads to a very healthy lifestyle. Players may designate themselves either "Vegan" and gain a permanent +10 strength bonus and a permanent +5 perception bonus, OR "Vegetarian" and gain a permanent +10 perception bonus and a permanent +5 strength bonus. A player may only designate their character "Vegetarian" /"Vegan" IF unaltered willpower exceeds 25
Inspiring
The inspiring player, is able to boost the morale of his/her fellow comrades by "Cheering Up". "Cheering Up" bestows a temporary +30 bonus to a stat of the inspiring player's choice for 1 turn. The inspiring player may not self-motivate and hence may not "Cheer Up" themselves.
Vices
Alcoholic
An alcoholic, driven by the constant need for booze, must pass a "drunk check" (80 or less on a d100 is required to pass) and consume 1 bottle of alcohol at the beginning of every 4 turns (bottles of alcohol must be found via a "search"). Passing the "drunk check" results in a drunken status for the remainder of the turn. Being drunk either increases empathy by a factor of +30, as the alcoholic is fun to be around when drunk, OR as a drunken boxer gains +30 strength for the duration of the turn. Regardless, the alcoholic suffers a perception reduction by a factor of -20 during drunk status. Failure to consume a bottle of alcohol results in the loss all actions for the turn the "drunk check" occurs due to withdrawl.
Psychopath
A Psychopath, is one who feels no empathy, often this results in an extreme cut-throat attitude, the Psychopath has a permanent empathy reduction of -20, but due to his/her extreme selfishness, gains a permanent willpower bonus of +15
Bloodlust
Fueled by adrenaline, rage and the excitement of battle, the character gains a temporary strength bonus of +20 during combat, but is unable to retreat from battle until all enemies outside of a 8 cell radius have been dispatched. The increase in strength, does not affect Hit Points
Out-of-Shape
The Out-of-Shape individual, lacks exercise, and thus suffers a mobility reduction of -1 cells, in addition to a -10 strength reduction. The Out-of-Shape individual also has a larger body, and hence gains a HP bonus of +25 HP.
Spaz
The Spaz is high strung, and hence highly susceptible to stress. The Spaz must therefore pass a "panic check" every turn there is an encounter (80 or less on a d100 is required to pass). Filled with adrenaline, the Spaz gains a +10 strength bonus, and a +10 willpower bonus for the duration of the turn. Failure to pass the "panic check" results in loss of all 2 of the 3 actions for the turn. The Spaz also possesses an unnatural amount of paranoia, and hence is able to sense enemies almost instantaneously, and hence gains a perception bonus of +20.
Hemophiliac
Due to the impaired ability to form blood clots, the body bleeds excessively when wounded. Hemophiliacs suffer bleeding effects (10%*damage per turn until healed by a Doctor or Nurse). Due to this bleeding however, the infection spreads throughout the body slower than in a non-hemophiliac, and hence takes 4 turns longer than a normal human to become completely infected (9 turns until complete infection)
Coward
The coward may, at any time during combat or during an encounter, retreat 5 cell in any direction from battle (90 or lower on a d100 is needed to pass).
Pacifist
The Pacifist, due to some bizarre beliefs, probably due to some sort of moral/ethical animal treatment beliefs, is unable to attack an enemy comes within 1 cell (melee range) of the character. At this point, the pacifist is allowed to attack, and gains a temporary +30 strength during combat, until the end of the turn, as a self-defense mechanism, not unlike that of a cornered, frightened rat.
Smoker
Smoking a cigarette gives the smoker a calm, aloof demeanor allowing the smoker to perceive the world differently. Upon smoking a cigarette, the smoker gains a temporary +20 perception bonus for up to 5 consecutive turns, but loses (#of smoking turns*10) HP. Smoking, requires the consumption of 1 cigarette, and a source of fire.
Dreamer
The Dreamer, is often slightly delusional, fantasizing of the unrealistic and able to convince themselves and self motivate, hence Dreamers may give themselves a temporary +20 bonus to any stat for a duration of 1 turn. Unfortunately due to the Dreamer's delusional nature, the Dream suffers a temporary -20 perception reduction whenever the Dreamer's self motivation is invoked
Representation on Map
All characters must be represented on the map, the user may provide an image (subject to scaling) to represent themselves on the map, or a cell fill colour that has not been already taken by NPCS/items.
Health
Health, is calculated via the following formula:
HP = (150 + Strength)
Damage reduces a character's Health points. When a character reaches 0 health, the character will die. If the character is "infected", the character will then become a zombie, and the player is given the option tol be able to control the zombie, and act as a boss, and become subject to zombie restrictions.
Required:
- Name
- Stats
- Starting items (Requires Approval, ie) no starting with flamethrowers in the mall. Stats will be assigned to any approved starting items by the GM via editing your post)
- Preferred start location (Players who fail to provide a preferred start location, or players joining a pre-existing game will be unable to, and be inserted into the game with a group of suvivors)
- Virtues (Maximum of 1)
- Vices (Maximum of 1)
You MUST take the test at http://outbreakundead.com/spewai/ to determine your stats.
Optional:
Back-story, Profession (If applicable), pictures, anything else you can think of.
Be creative, profiles should be eventful, and encourage/inspire everyone else to write. Makes the game more fun.
Virtues
Agile
With reflexes akin to that of a racing driver, cheetah, or lion, the individual is able to react to all attacks faster than the attack, and as a result is able to initiate a "dodge test", to avoid 1 attack per enemy (50 or greater is required to pass the "dodge test"). If the dodge test is passed, 1 enemy attack deals 0 damage to the individual, no statuses are inflicted during this attack.
Street Fighter
Countless brawls in bars, streets, and the schoolyard give the Street Fighter a natural talent for fighting in variable conditions, and the ability to improvise. The Street Fighter gains a bonus of +10 Willpower when searching for weapons whilst locked in combat.
Leader
The Leader, due to superior alpha characteristics, is able to automatically order NPCs during his/her turn. At the start of each turn must pass a "leadership check" in order command NPCs for the duration of the turn (30 or greater must be rolled in order to pass). Only one "leader" may be designated per group of survivors. "Leader" designation may be bestowed upon an individual via a player vote. "Leader" designation may also be usurped via a player vote, or "mutany" (30 or greater must be rolled by ALL players participating in the "mutany" in order for "leadership" to be bestowed upon another player).
Pack Rat
The Pack Rat, while somewhat of a loner and a oddball, living alone in the dark, possesses the uncanny ability to horde and find random, useless junk, but in rare cases, things of value. The Pack Rat therefore gains a bonus of +60 willpower while searching for items, but suffers an empathy reduction of -30 while attempting to convince NPCs, in addition to a permanent -40 perception reduction.
Sniper
Having spent a large number of hours on the shooting range aiming at targets, the Sniper gains a permanent +20 perception bonus.
Saint
At any time during combat, the Saint may sacrifice himself/herself for the good of one or more character, and then engages in combat with ALL enemies within a circle of a 15 cell radius. All enemies in this range change targets to the saint, all friendly characters within this area may then retreat 5 cells in any direction until the Saint has deceased, or combat with the Saint has ended.
Engineer
Having years of formal training, the engineer can easily construct make-shift weaponry almost as effective as the real thing. All make-shift weapons deal 30% less damage than the original, and all make-shift armor absorbs 30% less damage than the original. In order to create make-shift weapons/armor 30 steel objects are required, in addition to other item-specific materials. In order to create make-shift weapons/armor, a "creation test" needs to be passed (90 or less on a d100 results in a fail). If the Engineer fails, all the materials used are lost. The Engineer is also able to fix machinery, a "fix test" is required to be passed. (10 or greater on a d100 results in a pass). As this is a professional designation, one must start off as an engineer. The engineering virtue may not be added.
Doctor/Nurse
Thanks to years of medical training, quick thinking, and excellent problem solving ability, the Doctor/Nurse is able to provide instant medical treatment without the aid of a first-aid kit, and hence heal 50 hp per action to one character or NPC. After working in the ER, the Doctor/Nurse is also able to "Resurrect" fallen characters/NPCS the turn of their death via CPR at the cost of half the doctor/nurse's maximum hit points (Instantaneous). The Doctor/Nurse must be within a 4 cell radius in order to use this skill. Only one character/NPC may be "Resurrected" per turn. The "Resurrected" character/NPC may return to life if the "infected" status has not been inflicted. In addition, the "Resurrected" character returns to life with half HP points. As these are professional designations, one must start off as a doctor/nurse. The doctor/nurse virtue may not be added
Vegan/Vegetarian
With the belief that food created from animals is cruel, the Vegan/Vegetarian gains a sense of smugness and feeling of moral superiority, and can often be annoying, pushing their agenda upon the omnivorous. Vegetarians/Vegans suffer a permanent -10 Empathy reduction. Conversely, the meat-free diet leads to a very healthy lifestyle. Players may designate themselves either "Vegan" and gain a permanent +10 strength bonus and a permanent +5 perception bonus, OR "Vegetarian" and gain a permanent +10 perception bonus and a permanent +5 strength bonus. A player may only designate their character "Vegetarian" /"Vegan" IF unaltered willpower exceeds 25
Inspiring
The inspiring player, is able to boost the morale of his/her fellow comrades by "Cheering Up". "Cheering Up" bestows a temporary +30 bonus to a stat of the inspiring player's choice for 1 turn. The inspiring player may not self-motivate and hence may not "Cheer Up" themselves.
Vices
Alcoholic
An alcoholic, driven by the constant need for booze, must pass a "drunk check" (80 or less on a d100 is required to pass) and consume 1 bottle of alcohol at the beginning of every 4 turns (bottles of alcohol must be found via a "search"). Passing the "drunk check" results in a drunken status for the remainder of the turn. Being drunk either increases empathy by a factor of +30, as the alcoholic is fun to be around when drunk, OR as a drunken boxer gains +30 strength for the duration of the turn. Regardless, the alcoholic suffers a perception reduction by a factor of -20 during drunk status. Failure to consume a bottle of alcohol results in the loss all actions for the turn the "drunk check" occurs due to withdrawl.
Psychopath
A Psychopath, is one who feels no empathy, often this results in an extreme cut-throat attitude, the Psychopath has a permanent empathy reduction of -20, but due to his/her extreme selfishness, gains a permanent willpower bonus of +15
Bloodlust
Fueled by adrenaline, rage and the excitement of battle, the character gains a temporary strength bonus of +20 during combat, but is unable to retreat from battle until all enemies outside of a 8 cell radius have been dispatched. The increase in strength, does not affect Hit Points
Out-of-Shape
The Out-of-Shape individual, lacks exercise, and thus suffers a mobility reduction of -1 cells, in addition to a -10 strength reduction. The Out-of-Shape individual also has a larger body, and hence gains a HP bonus of +25 HP.
Spaz
The Spaz is high strung, and hence highly susceptible to stress. The Spaz must therefore pass a "panic check" every turn there is an encounter (80 or less on a d100 is required to pass). Filled with adrenaline, the Spaz gains a +10 strength bonus, and a +10 willpower bonus for the duration of the turn. Failure to pass the "panic check" results in loss of all 2 of the 3 actions for the turn. The Spaz also possesses an unnatural amount of paranoia, and hence is able to sense enemies almost instantaneously, and hence gains a perception bonus of +20.
Hemophiliac
Due to the impaired ability to form blood clots, the body bleeds excessively when wounded. Hemophiliacs suffer bleeding effects (10%*damage per turn until healed by a Doctor or Nurse). Due to this bleeding however, the infection spreads throughout the body slower than in a non-hemophiliac, and hence takes 4 turns longer than a normal human to become completely infected (9 turns until complete infection)
Coward
The coward may, at any time during combat or during an encounter, retreat 5 cell in any direction from battle (90 or lower on a d100 is needed to pass).
Pacifist
The Pacifist, due to some bizarre beliefs, probably due to some sort of moral/ethical animal treatment beliefs, is unable to attack an enemy comes within 1 cell (melee range) of the character. At this point, the pacifist is allowed to attack, and gains a temporary +30 strength during combat, until the end of the turn, as a self-defense mechanism, not unlike that of a cornered, frightened rat.
Smoker
Smoking a cigarette gives the smoker a calm, aloof demeanor allowing the smoker to perceive the world differently. Upon smoking a cigarette, the smoker gains a temporary +20 perception bonus for up to 5 consecutive turns, but loses (#of smoking turns*10) HP. Smoking, requires the consumption of 1 cigarette, and a source of fire.
Dreamer
The Dreamer, is often slightly delusional, fantasizing of the unrealistic and able to convince themselves and self motivate, hence Dreamers may give themselves a temporary +20 bonus to any stat for a duration of 1 turn. Unfortunately due to the Dreamer's delusional nature, the Dream suffers a temporary -20 perception reduction whenever the Dreamer's self motivation is invoked
Representation on Map
All characters must be represented on the map, the user may provide an image (subject to scaling) to represent themselves on the map, or a cell fill colour that has not been already taken by NPCS/items.
Health
Health, is calculated via the following formula:
HP = (150 + Strength)
Damage reduces a character's Health points. When a character reaches 0 health, the character will die. If the character is "infected", the character will then become a zombie, and the player is given the option tol be able to control the zombie, and act as a boss, and become subject to zombie restrictions.
Last edited by Admin on Sat Sep 11, 2010 6:34 pm; edited 15 times in total
Admin- Admin
- Posts: 24
Join date: 2010-08-13

Bryan Lassen
Bryan Lassen

Stats
Strength: 36
Perception: 38
Empathy: 8
Willpower: 13
Virtues/Vices
Virtue: Street Fighter
Vice: Bloodlust
In-Game Statistics
Current Health: 150/186
Kill Count: 4
Kills Until Next Level: 1
Hunger: 8 turns left
Statuses:
Inventory
Telescopic Knife
Lighter
Wallet
iPhone
iPod + Headphones (Current Status: OFF)
Keys
Cigarettes (x25)
Kit Kat (x2)
Throwing Knives (x20)
Cocaine (3 uses left)
Start Location:
Churchill Cigar Store
Bio
Age: 24
Height: 5'10"
Birth Date: September 17th 1985
Blood Type: B
Family: Jonathan (estranged father), Mirabelle (mother) deceased/car accident
The son of a prominent mining tycoon, Bryan Lassen had always been a troubled soul, a loner, prone to violent outbursts, with a mouth that had always gotten him into trouble. Following the death of his mother on his 5th birthday, Bryan pulled away from the world, isolating himself and spending his time alone. With his father always busy due to work, Bryan often found himself getting into fights... The only solace in life that he had, was his nanny Mrs. Teatherway who acted as a guardian on his behalf, and one of the children of the maids... Madison Channing.
12 years passed, and despite all the fights, trouble with the police and school skipping, Bryan managed to attend McGill University, studying Geology. Amidst the almost nightly bar-fights, the hangovers and waking up in someone else's beds, he managed to graduate with honours, the first stepping stone to filling his father's shoes...
Having been away for 5 years, in what could only be described as a frigid wasteland with infinite amounts of snow and miserable cold, Bryan finally headed home, determined to take a well deserved 2 year break from all that misery he suffered at the hands of the professors.
Arriving at the steps of his manor, he was welcomed by a very grown up Madison Channing... What started out as catching up over a cup of coffee eventually grew into something entirely different. For the first time, Bryan had found someone he wanted to actually spend time with, instead of fuck...
1 year went by, and life was grand... no longer haunted by the ghosts of his past, Bryan was on top of the world. This violent tendencies that showed themselves so frequently at bars and the aggressive "defending myself from this jerk"s slowly evaporated. The world was brighter, and everyone and everything smiled with him as he got up in the morning. But like all good things, this too had to end...
One evening Madison had finished working her shift at "Mel's", they had plans to go see a movie that night. When she finally came out of the diner, Bryan realized that there was another body in tow, a guy he had never seen before. She introduced them, and they chatted briefly. He was supposedly new to town, and apparently it felt to her like she had known him for her entire life. For the rest of the night she chattered on endlessly about him, how she thought he was a good person, and all the exciting things that he had done.
Over time, she slowly started to pull away. She stopped talking to him, in favour of talking to her new friend instead. When she did talk to him, it was only to talk about a certain individual he was starting to dislike... She began spending her evenings elsewhere, not with her usual friends, with "a friend" who was never identified. He never bothered to ask, he already knew the answer...
He tried to talk about it, but she didn't seem to have much interest in what he was saying... she never did these days... it was slow appalling torture, seeing this happen slowly, and in his mind, he'd worked out there was nothing he could do. If he said something about it, he'd be labeled as jealous, if he did nothing the outcome would be the same. One night, Madison decided to contact him, stating that she'd no longer had interest in him.
Something snapped inside, and all the madness that'd accrued over time had come out. At first he was sad, but alcohol didn't do it for him... he was angry. He didn't understand it, why would someone inferior be chosen over him? He was clearly better in every respect! The only thing good in this world that made life worth living was gone... After drinking that night, his mood wasn't improved in the least. Bryan did what he hadn't done since highschool. He grabbed his knife and went looking for trouble.
It's been said that on that particular night, Bryan Lassen single-handedly taken on a 30 member biker gang and beaten each and every single one into critical condition, (although the number varies between 20 and 50) before burning "Mel's" to the ground and heading to the airport.
America... the home of the free, the land of fresh starts. He would start over with a clean state. What had happened stayed in his mind, sadness became anger, which slowly turned into apathy and a blind hatred for the world. The emotional wounds still in the back of his mind, he broods obsessively, and is unable to clear it from his mind, taking a hostile approach to anyone who dares get near him. This obsession is ingrained in him so deeply that during fights, he is unable to stop himself until his strength gives out and he tires from exhaustion. He rides his Hayabusa aimlessly, stopping only to fulfill basic needs: food, cigarettes, sleep, and to beat the bloody pulp out of anyone stupid enough to get into a fight with him, superimposing a certain face to the hapless victims to the blaring tunes of his iPod.

Stats
Strength: 36
Perception: 38
Empathy: 8
Willpower: 13
Virtues/Vices
Virtue: Street Fighter
Vice: Bloodlust
In-Game Statistics
Current Health: 150/186
Kill Count: 4
Kills Until Next Level: 1
Hunger: 8 turns left
Statuses:
Inventory
Telescopic Knife
Lighter
Wallet
iPhone
iPod + Headphones (Current Status: OFF)
Keys
Cigarettes (x25)
Kit Kat (x2)
Throwing Knives (x20)
Cocaine (3 uses left)
Start Location:
Churchill Cigar Store
Bio
Age: 24
Height: 5'10"
Birth Date: September 17th 1985
Blood Type: B
Family: Jonathan (estranged father), Mirabelle (mother) deceased/car accident
The son of a prominent mining tycoon, Bryan Lassen had always been a troubled soul, a loner, prone to violent outbursts, with a mouth that had always gotten him into trouble. Following the death of his mother on his 5th birthday, Bryan pulled away from the world, isolating himself and spending his time alone. With his father always busy due to work, Bryan often found himself getting into fights... The only solace in life that he had, was his nanny Mrs. Teatherway who acted as a guardian on his behalf, and one of the children of the maids... Madison Channing.
12 years passed, and despite all the fights, trouble with the police and school skipping, Bryan managed to attend McGill University, studying Geology. Amidst the almost nightly bar-fights, the hangovers and waking up in someone else's beds, he managed to graduate with honours, the first stepping stone to filling his father's shoes...
Having been away for 5 years, in what could only be described as a frigid wasteland with infinite amounts of snow and miserable cold, Bryan finally headed home, determined to take a well deserved 2 year break from all that misery he suffered at the hands of the professors.
Arriving at the steps of his manor, he was welcomed by a very grown up Madison Channing... What started out as catching up over a cup of coffee eventually grew into something entirely different. For the first time, Bryan had found someone he wanted to actually spend time with, instead of fuck...
1 year went by, and life was grand... no longer haunted by the ghosts of his past, Bryan was on top of the world. This violent tendencies that showed themselves so frequently at bars and the aggressive "defending myself from this jerk"s slowly evaporated. The world was brighter, and everyone and everything smiled with him as he got up in the morning. But like all good things, this too had to end...
One evening Madison had finished working her shift at "Mel's", they had plans to go see a movie that night. When she finally came out of the diner, Bryan realized that there was another body in tow, a guy he had never seen before. She introduced them, and they chatted briefly. He was supposedly new to town, and apparently it felt to her like she had known him for her entire life. For the rest of the night she chattered on endlessly about him, how she thought he was a good person, and all the exciting things that he had done.
Over time, she slowly started to pull away. She stopped talking to him, in favour of talking to her new friend instead. When she did talk to him, it was only to talk about a certain individual he was starting to dislike... She began spending her evenings elsewhere, not with her usual friends, with "a friend" who was never identified. He never bothered to ask, he already knew the answer...
He tried to talk about it, but she didn't seem to have much interest in what he was saying... she never did these days... it was slow appalling torture, seeing this happen slowly, and in his mind, he'd worked out there was nothing he could do. If he said something about it, he'd be labeled as jealous, if he did nothing the outcome would be the same. One night, Madison decided to contact him, stating that she'd no longer had interest in him.
Something snapped inside, and all the madness that'd accrued over time had come out. At first he was sad, but alcohol didn't do it for him... he was angry. He didn't understand it, why would someone inferior be chosen over him? He was clearly better in every respect! The only thing good in this world that made life worth living was gone... After drinking that night, his mood wasn't improved in the least. Bryan did what he hadn't done since highschool. He grabbed his knife and went looking for trouble.
It's been said that on that particular night, Bryan Lassen single-handedly taken on a 30 member biker gang and beaten each and every single one into critical condition, (although the number varies between 20 and 50) before burning "Mel's" to the ground and heading to the airport.
America... the home of the free, the land of fresh starts. He would start over with a clean state. What had happened stayed in his mind, sadness became anger, which slowly turned into apathy and a blind hatred for the world. The emotional wounds still in the back of his mind, he broods obsessively, and is unable to clear it from his mind, taking a hostile approach to anyone who dares get near him. This obsession is ingrained in him so deeply that during fights, he is unable to stop himself until his strength gives out and he tires from exhaustion. He rides his Hayabusa aimlessly, stopping only to fulfill basic needs: food, cigarettes, sleep, and to beat the bloody pulp out of anyone stupid enough to get into a fight with him, superimposing a certain face to the hapless victims to the blaring tunes of his iPod.
_________________

AluminiumSin
AluminiumSin- Posts: 11
Join date: 2010-08-15
Re: Character Profiles
Stark
***AFK***
Stats
Strength: 33
Perception: 38
Empathy: 3
Will Power: 15
Virtues/Vices
Virtue: Agile
Vice: Coward
In-Game Statistics
Current Health: 183/183
Kill Count: 2
Kills Until Next Level: 3
Hunger: 7 turns left
Statuses: None
Inventory
Apples (x12)
Cloak (Current Status: Not being worn)
Small Bag (Nothing Inside)
Scarf (Current Status: Not being worn)
Antique Dagger
Nightstick
Pistol (11 Shots Left)
Starting Location
Sport Chek
Life
Age: 15
Height: 5'2"
Birth date: December 29, 1994
***AFK***
Stats
Strength: 33
Perception: 38
Empathy: 3
Will Power: 15
Virtues/Vices
Virtue: Agile
Vice: Coward
In-Game Statistics
Current Health: 183/183
Kill Count: 2
Kills Until Next Level: 3
Hunger: 7 turns left
Statuses: None
Inventory
Apples (x12)
Cloak (Current Status: Not being worn)
Small Bag (Nothing Inside)
Scarf (Current Status: Not being worn)
Antique Dagger
Nightstick
Pistol (11 Shots Left)
Starting Location
Sport Chek
Life
Age: 15
Height: 5'2"
Birth date: December 29, 1994
Last edited by Admin on Wed Sep 08, 2010 2:53 am; edited 10 times in total (Reason for editing : Change items)
Stark- Posts: 8
Join date: 2010-08-20
Re: Character Profiles
John Smith

Stats
Strength: 31
Perception: 30
Empathy: 25
Will: 25
Virtues/Vices
Virtue: Doctor
Vice: Pacifist
In-Game Statistics
Current Health: 145/181
Kill Count: 4
Kills Until Next Level: 1
Hunger: 8 turns left
Statuses:
Inventory:
Electric Screwdriver (6 Uses before battery replacement)
Batteries (x18)
Blackberry Phone
Wallet
Portable Flashlight (No Batteries Inside)
Digital Wristwatch
Reading Glasses
Stuffed Bear
Cocaine (x3)
A&W Meal
Vicodin (x20)
First Aid Kit
Starting Location
Toy's R Us
Profile:
Age: 28
Height: 6'1"
Birth Date: March 13 1981
Blood Type: AB
Family: David (Father), Jeanne (Mother), Clyde (Older Brother), Isabella (Sister-in-law), Alice (Niece)
John Smith… Just what is there to say about this man? Well, in his opinion he has lived a pretty normal lifestyle with that of his parents and his older brother, Clyde. His childhood memories were filled with fond nostalgic places and whimsical innocent adventures that took place in his old neighborhood back in Britain where he and his family had lived before they had moved to the States. His childhood dream like most children had been to become a doctor (Well, to be more exact a veterinarian though he had no idea that they were even different professions when he had been only a child of 6).
As time went John found himself to really wish to help others through some form or way and so pursued a medical career during his stay in the United States. Through his studies and work, he was eventually accepted into Harvard where he graduated with honors before pursuing the career he had dreamed of doing.
At first working in a hospital, he soon found out that life was not as clear cut as he had expected due to the internal politics that appeared to govern the medical system. After working for about a year, John was unable to bear how the system worked and so left the States back to Britain where he stayed and started his own small family clinic in Oxford. Life there was simple and pleasant which he loved and that was where he lived while still keeping in touch with his parents and brother. From time to time he would visit his parents and his brother in the States but has no intention of actually staying now that he has found a rather comfortable lifestyle.
Through one of these visits this time in celebration of his niece’s 6th birthday, John soon finds himself stopping at a certain mall in order to buy a gift for his brother’s daughter not expecting that what was soon to come was more than he would ever have bargained for.

Stats
Strength: 31
Perception: 30
Empathy: 25
Will: 25
Virtues/Vices
Virtue: Doctor
Vice: Pacifist
In-Game Statistics
Current Health: 145/181
Kill Count: 4
Kills Until Next Level: 1
Hunger: 8 turns left
Statuses:
Inventory:
Electric Screwdriver (6 Uses before battery replacement)
Batteries (x18)
Blackberry Phone
Wallet
Portable Flashlight (No Batteries Inside)
Digital Wristwatch
Reading Glasses
Stuffed Bear
Cocaine (x3)
A&W Meal
- Hamburgers (x5)
- Chips (x5)
Vicodin (x20)
First Aid Kit
- Bandages (x9)
- Isopropyl Alcohol
- Tylenol (x50)
- Scissors
Starting Location
Toy's R Us
Profile:
Age: 28
Height: 6'1"
Birth Date: March 13 1981
Blood Type: AB
Family: David (Father), Jeanne (Mother), Clyde (Older Brother), Isabella (Sister-in-law), Alice (Niece)
John Smith… Just what is there to say about this man? Well, in his opinion he has lived a pretty normal lifestyle with that of his parents and his older brother, Clyde. His childhood memories were filled with fond nostalgic places and whimsical innocent adventures that took place in his old neighborhood back in Britain where he and his family had lived before they had moved to the States. His childhood dream like most children had been to become a doctor (Well, to be more exact a veterinarian though he had no idea that they were even different professions when he had been only a child of 6).
As time went John found himself to really wish to help others through some form or way and so pursued a medical career during his stay in the United States. Through his studies and work, he was eventually accepted into Harvard where he graduated with honors before pursuing the career he had dreamed of doing.
At first working in a hospital, he soon found out that life was not as clear cut as he had expected due to the internal politics that appeared to govern the medical system. After working for about a year, John was unable to bear how the system worked and so left the States back to Britain where he stayed and started his own small family clinic in Oxford. Life there was simple and pleasant which he loved and that was where he lived while still keeping in touch with his parents and brother. From time to time he would visit his parents and his brother in the States but has no intention of actually staying now that he has found a rather comfortable lifestyle.
Through one of these visits this time in celebration of his niece’s 6th birthday, John soon finds himself stopping at a certain mall in order to buy a gift for his brother’s daughter not expecting that what was soon to come was more than he would ever have bargained for.

NoctisNocturne- Posts: 11
Join date: 2010-08-18
character profile
Name: Ivan
Stats:
strength 19
perception 26
empathy 29
Will 28
Virtues/Vice
Virtue: Sniper
Vice: Coward
Inventory
iPhone
Wallet
Pocket Knife
MiniScope (attached to pistol)
Pistol (5 Shots Left)
Ammunition Clip (x3)
Cocaine (4 uses left)
Sushi Bento Box Lunch
In-Game Statistics
Current Health: 101/169
Kill Count: 3
Kills Until Next Level: 2
Hunger: 8 turns left
Statuses:
Starting location:
H&M
bio:
Age: 21
Height: 5'9"
Birthday: Oct 10th, 1988
Blood Type: O
Family: Clare (Mother, dead)
A test-Tube baby, his mother died when he was 4. He then got adepted by his cousin's family who abused him and destroyed his life, it was nothing but a nightmare to him.
When he was 14 he ran away from the family and started living by himself. By then he became a pretty lonely guy, doesnt have a family to love or to be loved, but because of that he always act friendly infront of people and friends (or so he thinks, as he is not really acting, he truely place friendship as first. Trying his best to make friends to ease the loneliness in his heart).
But maybe God love toying with his life or he just so happen to have the worst luck in anyone's life, as all his friends either died or moved away. He always ended up being alone in this world.
Ever since he started living by himself, he developed a hobby, shooting, a hobby that is proved useful later in his life.
The reason he love this little hobby of his was because he love that silence when he is aiming for the target, it somehow ease the loneliness and really helps clearing his mind so he can face his problems in life.
When he was 21 his best friend died of a sudden heart attack, even though he knew that sooner or later he will end up alone, the pain still destroyed him from the inside. As he was mindlessly wondering around in sadness that day, he ended up
in a mall where his life changed
Stats:
strength 19
perception 26
empathy 29
Will 28
Virtues/Vice
Virtue: Sniper
Vice: Coward
Inventory
iPhone
Wallet
Pocket Knife
MiniScope (attached to pistol)
Pistol (5 Shots Left)
Ammunition Clip (x3)
Cocaine (4 uses left)
Sushi Bento Box Lunch
- Sushi (15 pcs)
- Chopsticks (x2)
- Wasabi
- Soy Sauce
In-Game Statistics
Current Health: 101/169
Kill Count: 3
Kills Until Next Level: 2
Hunger: 8 turns left
Statuses:
Starting location:
H&M
bio:
Age: 21
Height: 5'9"
Birthday: Oct 10th, 1988
Blood Type: O
Family: Clare (Mother, dead)
A test-Tube baby, his mother died when he was 4. He then got adepted by his cousin's family who abused him and destroyed his life, it was nothing but a nightmare to him.
When he was 14 he ran away from the family and started living by himself. By then he became a pretty lonely guy, doesnt have a family to love or to be loved, but because of that he always act friendly infront of people and friends (or so he thinks, as he is not really acting, he truely place friendship as first. Trying his best to make friends to ease the loneliness in his heart).
But maybe God love toying with his life or he just so happen to have the worst luck in anyone's life, as all his friends either died or moved away. He always ended up being alone in this world.
Ever since he started living by himself, he developed a hobby, shooting, a hobby that is proved useful later in his life.
The reason he love this little hobby of his was because he love that silence when he is aiming for the target, it somehow ease the loneliness and really helps clearing his mind so he can face his problems in life.
When he was 21 his best friend died of a sudden heart attack, even though he knew that sooner or later he will end up alone, the pain still destroyed him from the inside. As he was mindlessly wondering around in sadness that day, he ended up
in a mall where his life changed
fullmetal- Posts: 10
Join date: 2010-08-16
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Zombie RPG :: Scenarios :: Mall Scenario
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