Zombienomicon
Zombie RPG :: Scenarios :: Mall Scenario
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Types of Zombies and their stats (This will be updated as players progress through the game):
Newly Infected Zombie
HP: 150
Attack: 36
Movement: 2 cells per turn
Hit Chance:25%
2 actions per turn
Resembling nothing more than a normal human with various wounds inflicted via transmission of infection. These zombies have lost their cognitive abilities, in addition to a large amount of their motor skills. Slow, and only able to shamble, these zombies are easily killed as humans are, although it should be noted that these zombies no longer feel pain.
Raging Zombies
HP: 225
Attack: 40
Movement: 8 cells per turn
Hit Chance:30%
2 actions per turn
The virus is able to gains control of the brain's motor functions, and mutation begins. Represents an intermediate stage between Mutated and Newly infected Zombies.
Mutated Zombie
HP:300
Attack:55
Movement: 8 cells per turn
Hit Chance: 35%
3 actions per turn
The virus, has been given time to mutate, and as a result, has complete control of the body. These zombies are beginning to no longer resemble humans, apart from the bi-pedal layout. The hair has changed colour to a dull-grey, skin has also changed to a dark shade of grey, similar to that of graphite. In addition, these zombies have augmented teeth and claws. Facial features no longer exist, instead the zombie's skull has elongated to resemble more of a gorilla's, and the sclera has been changed to black, and the iris has changed to yellow.
Decayed Zombie
HP:400
Attack: 36
Movement: 1 cells per turn
Hit Chance: 5%
1 actions per turn
**Infection Rate Exemption**
Due to the extreme dimorphic properties of humans, the Newly Infected Zombie branches into either a Mutated Zombie, or a Decayed Zombie. The Decayed Zombie, is a human host that is unable to cope with the viral demands and as a result, is unable to mutate. This zombie, instead begins to fall apart slowly, and is swarming with viruses within it's bodily fluids, resulting in an extremely infectious being. As a result, this zombie has an exemption from the 5% infection rate, and instead has a 20% infection rate.
Newly Infected Zombie
HP: 150
Attack: 36
Movement: 2 cells per turn
Hit Chance:25%
2 actions per turn
Resembling nothing more than a normal human with various wounds inflicted via transmission of infection. These zombies have lost their cognitive abilities, in addition to a large amount of their motor skills. Slow, and only able to shamble, these zombies are easily killed as humans are, although it should be noted that these zombies no longer feel pain.
Raging Zombies
HP: 225
Attack: 40
Movement: 8 cells per turn
Hit Chance:30%
2 actions per turn
The virus is able to gains control of the brain's motor functions, and mutation begins. Represents an intermediate stage between Mutated and Newly infected Zombies.
Mutated Zombie
HP:300
Attack:55
Movement: 8 cells per turn
Hit Chance: 35%
3 actions per turn
The virus, has been given time to mutate, and as a result, has complete control of the body. These zombies are beginning to no longer resemble humans, apart from the bi-pedal layout. The hair has changed colour to a dull-grey, skin has also changed to a dark shade of grey, similar to that of graphite. In addition, these zombies have augmented teeth and claws. Facial features no longer exist, instead the zombie's skull has elongated to resemble more of a gorilla's, and the sclera has been changed to black, and the iris has changed to yellow.
Decayed Zombie
HP:400
Attack: 36
Movement: 1 cells per turn
Hit Chance: 5%
1 actions per turn
**Infection Rate Exemption**
Due to the extreme dimorphic properties of humans, the Newly Infected Zombie branches into either a Mutated Zombie, or a Decayed Zombie. The Decayed Zombie, is a human host that is unable to cope with the viral demands and as a result, is unable to mutate. This zombie, instead begins to fall apart slowly, and is swarming with viruses within it's bodily fluids, resulting in an extremely infectious being. As a result, this zombie has an exemption from the 5% infection rate, and instead has a 20% infection rate.
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Zombie RPG :: Scenarios :: Mall Scenario
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